
According to my experience with TL, there wasn't one "right way" to play or some extremely broken mechanic/relic that could be abused. There were so many things that could've backfired, yet the game felt surprisingly balanced. In my opinion, they succeeded really well, considering this was their first attempt at non-PvP seasonal servers. The OSRS team wanted to offer an unique OSRS experience that breaks the regular gameplay "meta" we all have familiarized ourselves with. I had a REASON to look around and go on an adventure. By playing TL, I got to explore new areas like back in the day when I first bought membership. Suddenly I had a reason to look for Willow trees there, figure out good combat training spots, look for item spawns, unlock traveling methods and just roam around. However, TL gave me an adventure on Zeah. If something on Zeah offered good xp/rewards, I'd go to that exact place every once in a while, but I never "felt home" on the continent. I had zero interest in walking around the continent. Whenever I went there, I just teleported to the spot I wanted to use, and then left. There has been nice additions and fixes to Zeah among the years, but to be honest there were only a handful of reasons to go to Zeah as a high leveled player. We all know how tedious it was to navigate around Zeah on the release, how tedious it was to get house favour and how square the whole place was. It was just an addition that didn't feel like it belonged to OSRS. We've had Zeah for years now but to me, it never felt like a "real" OSRS place. TL was a proper introduction to Zeah that I didn't even realize I wanted. In my OSRS world view, Zeah belongs to OSRS now The percentile-based ranking system caused burnouts and stress, it made the game less enjoyableġ. Relics system was fun and good, but has room for improvements Luck shouldn't be rewarded in a game mode that has competitive aspects, effects of bad luck should be looked at TL had issues with "time" and pacing in multiple ways Concept of Leagues fits well to osrs and TL was a success, considering OSRS team went in blind Zeah feels like a real part of OSRS world after TL
Alchemical hydra free#
Feel free to disagree, I don't expect people to agree on my views too much.ĮDIT: I am most grateful to you kind strangers, who awarded me with gold. You can do this at the end of every kill if your kill is slow.Here are the 2 cents of one Dragon Tier player. Try to do a casual kill first, where your final Tbow to kill hydra happens 1 tick before the vent activates.


The vents at Hydra are 8 ticks apart, and this method increases the chance of reaching the earliest vent cycles.
