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Alchemical hydra
Alchemical hydra








According to my experience with TL, there wasn't one "right way" to play or some extremely broken mechanic/relic that could be abused. There were so many things that could've backfired, yet the game felt surprisingly balanced. In my opinion, they succeeded really well, considering this was their first attempt at non-PvP seasonal servers. The OSRS team wanted to offer an unique OSRS experience that breaks the regular gameplay "meta" we all have familiarized ourselves with. I had a REASON to look around and go on an adventure. By playing TL, I got to explore new areas like back in the day when I first bought membership. Suddenly I had a reason to look for Willow trees there, figure out good combat training spots, look for item spawns, unlock traveling methods and just roam around. However, TL gave me an adventure on Zeah. If something on Zeah offered good xp/rewards, I'd go to that exact place every once in a while, but I never "felt home" on the continent. I had zero interest in walking around the continent. Whenever I went there, I just teleported to the spot I wanted to use, and then left. There has been nice additions and fixes to Zeah among the years, but to be honest there were only a handful of reasons to go to Zeah as a high leveled player. We all know how tedious it was to navigate around Zeah on the release, how tedious it was to get house favour and how square the whole place was. It was just an addition that didn't feel like it belonged to OSRS. We've had Zeah for years now but to me, it never felt like a "real" OSRS place. TL was a proper introduction to Zeah that I didn't even realize I wanted. In my OSRS world view, Zeah belongs to OSRS now The percentile-based ranking system caused burnouts and stress, it made the game less enjoyableġ. Relics system was fun and good, but has room for improvements Luck shouldn't be rewarded in a game mode that has competitive aspects, effects of bad luck should be looked at TL had issues with "time" and pacing in multiple ways Concept of Leagues fits well to osrs and TL was a success, considering OSRS team went in blind Zeah feels like a real part of OSRS world after TL

Alchemical hydra free#

Feel free to disagree, I don't expect people to agree on my views too much.ĮDIT: I am most grateful to you kind strangers, who awarded me with gold. You can do this at the end of every kill if your kill is slow.Here are the 2 cents of one Dragon Tier player. Try to do a casual kill first, where your final Tbow to kill hydra happens 1 tick before the vent activates.

  • This method increases the odds for Sub 1:20, but in the end it comes down to Tbow RNG.
  • Anglerfish to 110-121hp before every kill.
  • 2nd and 3rd venges should be used on P2 and P3.
  • Save Claws spec for next kills if your Tbow is noodling.
  • If Hydra is too close to this threshold (75% – 825hp / 50% – 550hp), skip the blowpipe and just Tbow instead.
  • Blowpipe is only used to get Hydra’s HP closer to transition threshold.
  • 2x Claws spec (You can claw spec P3 aswell, it’s personal preference) Tank the lightning if needed, you’ll only get hit once. (If you lose 1 tick this phase, do only 1x Blowpipe here) (if this Tbow procs, stall 1 tick so your next Tbow happens same tick as vent activates next phase)
  • Movement is one of the most important part of a fast Hydra kill, watch the video example for how you should move inside the room during the kill, and for tile markers.
  • This method requires you to Tbow Hydra the same tick as vent activates on P1 and P2, else this comp will not work.
  • This way, Hydra will instantly get hit by the vent on next phases, increasing your DPS.

    alchemical hydra alchemical hydra

    The vents at Hydra are 8 ticks apart, and this method increases the chance of reaching the earliest vent cycles.








    Alchemical hydra